Immersive design

Results: 51



#Item
41Scientific modeling / Visualization / Computational science / Communication design / Graphic design / Glyph / Scientific visualization / Information visualization / ParaView / Infographics / Computer graphics / Science

NISTIR[removed]A Glyph Toolbox for Immersive Scientific Visualization Harry W. Bullen IV, Jessica S. Chang, Alexander V. Harn, Sean P. Kelly, Steven G. Satterfield, Peter M. Ketcham,

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Source URL: www.nist.gov

Language: English - Date: 2010-11-23 13:44:52
42Product management / Communication design / Graphic design / Brand / Starbucks / Corporate identity / Lippincott / Marketing / Brand management / Identification

From logo to experience Ushering in the era of immersive design In the 1940s… When our founder Gordon Lippincott invented the

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Source URL: www.lippincott.com

Language: English - Date: 2013-07-25 16:59:30
43Comics

Friday 10-11:15am: Reading the Panel “Reading from Within the Panel—Designing Comics for Full-dome Projection and other Immersive Media” --David Steiling (Ringling College of Art and Design) “Introducing: The Yel

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Source URL: www.english.ufl.edu

Language: English - Date: 2010-03-25 14:41:24
    44Product management / Communication design / Graphic design / Brand / Starbucks / Corporate identity / Lippincott / Marketing / Brand management / Identification

    From logo to experience Ushering in the era of immersive design In the 1940s… When our founder Gordon Lippincott invented the

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    Source URL: lippincott.com

    Language: English - Date: 2013-07-25 16:59:30
    45Scientific modeling / Visualization / Computational science / Communication design / Graphic design / Glyph / Scientific visualization / Information visualization / ParaView / Infographics / Computer graphics / Science

    NISTIR[removed]A Glyph Toolbox for Immersive Scientific Visualization Harry W. Bullen IV, Jessica S. Chang, Alexander V. Harn, Sean P. Kelly, Steven G. Satterfield, Peter M. Ketcham,

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    Source URL: math.nist.gov

    Language: English - Date: 2002-11-01 14:58:53
    46Emerging technologies / Virtual reality / Langley Research Center / Immersion / Space suit / Health threat from cosmic rays / Immersive design / International Space Station / NASA / Spaceflight / Human spaceflight / Space stations

    NewsRelease National Aeronautics and Space Administration Langley Research Center Hampton, Virginia[removed]

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    Source URL: www.nasa.gov

    Language: English - Date: 2013-06-26 22:07:46
    47Creative director / Entertainment / Mind / Human behavior / Skill / Chiang Mai Creative City / Creativity / Communication design / Behavior

    Position description EXECUTIVE CREATIVE DIRECTOR Second Story is where SapientNitro pushes the boundaries of storytelling through the incubation of immersive experiences and responsive environments for commercial and cu

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    Source URL: secondstory.com

    Language: English - Date: 2014-04-04 17:14:31
    48Creative director / Entertainment / Mind / Human behavior / Skill / Chiang Mai Creative City / Creativity / Communication design / Behavior

    Position description EXECUTIVE CREATIVE DIRECTOR Second Story is where SapientNitro pushes the boundaries of storytelling through the incubation of immersive experiences and responsive environments for commercial and cu

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    Source URL: www.secondstory.com

    Language: English - Date: 2014-04-04 17:14:31
    49First-person adventures / Entertainment / Application software / Myst V: End of Ages / Myst / Myst IV: Revelation / Cyan Worlds / Myst games / Windows games / Digital media

    By Josh Staub - Art and Visual Design Director What influenced your decision of bringing real-time 3D into the Myst series? Perhaps the trademark of the Myst series is its immersive quality, achieved through the explora

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    Source URL: www.mysterium.ch

    Language: English - Date: 2005-07-20 14:49:20
    50Content and language integrated learning / Multilingualism / Blended learning / E-learning / Language education / 21st Century Skills / Student-centred learning / THEATRON / Education / Pedagogy / Bilingual education

    Architectural and Design based Education and Practice through Content & Language Integrated Learning using Immersive Virtual Environments for 21st Century Skills Progress Report

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    Source URL: eacea.ec.europa.eu

    Language: English - Date: 2013-07-16 05:26:06
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